Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
84
of 100
Frontline
Damage soaked and mitigated for the duo
47
of 100
Utility
Healing and shielding for the duo
52
of 100
Control
Crowd control uptime and immobilizations
17
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
21.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2089 vs 1552
84 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
84 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 84 of 100, built on 14% team damage share and 2089 damage a minute. Control trails at 17, with 1.1 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.2, in your losses 1.1 · 42W 42L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 27.4, in your losses 23.3 · 42W 42L