Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
21 gamesDamageStart here
Damage / min
729 vs 825 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
71.7 vs 74.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.2 vs 0.7
81 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 69% of games, the other half 35%.
Control wards / game
1.4 vs 0.1
91 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 55% of games, the other half 49%.
Vision score / min
1.15 vs 0.83
100 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 53% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 83 of 100, built on 1.10 vision score a minute and 1.5 control wards a game. Damage trails at 53, with 820 damage a minute. For a Tryndamere player that is the expected shape: against other Tryndamere players, damage sits near the median.
Among top laners
Tryndamere top laners with above-median damage a minute win 61% of games; below it, 41%.
In your wins 847, in your losses 791 · 11W 10L
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
In your wins 75.9, in your losses 65.5 · 11W 10L