Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.3 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
59% vs 56%
70 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.19 deaths a minute and 8% time spent dead. Objectives trails at 33, with 1.1 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.0, in your losses 0.7 · 143W 127L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 10.0, in your losses 3.4 · 143W 127L