Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
526 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.5 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 56 of 100, built on 922 objective damage a minute and 6.3 turret plates a game. Damage trails at 9, with 16% team damage share.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 715, in your losses 641 · 204W 196L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.3, in your losses 1.1 · 204W 196L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.28, in your losses 0.23 · 204W 196L