Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
22 gamesObjectivesStart here
Turret plates / game
2.8 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
379 vs 296
92 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 59% of games, the other half 45%.
Ally saves / game
0.75 vs 0.41
73 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 50%.
Kill participation
61% vs 56%
76 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 7.0 control wards a game and 2.37 vision score a minute. Objectives trails at 43, with 4.8 turret plates a game.
Among supports
Thresh supports with above-median turret plates a game win 81% of games; below it, 26%.
In your wins 6.1, in your losses 3.8 · 10W 12L
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
In your wins 6%, in your losses 11% · 10W 12L