Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season116 games
What to work on
60 gamesDamageStart here
Damage / min
273 vs 291 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Utility
CC seconds / min
1.3 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Objective damage / min
105 vs 71
77 of 100 against Master+ Thresh players, and it matters: the better half of Thresh supports wins 75% of games, the other half 30%.
Heals + shields / min
125 vs 99
73 of 100 against Master+ Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Ally heal + shield / min
125 vs 99
73 of 100 against Master+ Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 73 of 100, built on 0.18 deaths a minute and 7% time spent dead. Damage trails at 21, with 275 damage a minute. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with above-median damage a minute win 59% of games; below it, 45%.
This season, in your wins 295, in your losses 258 · 65W 51L
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.05, in your losses 0.03 · 65W 51L
Thresh supports with above-median CC seconds a minute win 54% of games; below it, 50%.
This season, in your wins 1.4, in your losses 1.4 · 65W 51L