Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
82
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
59
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
13 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
13 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
15% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 82 of 100, built on 15% damage taken share and 3269 damage mitigated a minute. Utility trails at 24, with 13 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 6, in your losses 22 · 41W 47L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 6, in your losses 22 · 41W 47L