Playstyle radar
29 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
29 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.24 vs 0.19
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
3.6 vs 2.4
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Damage / min
906 vs 802
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 61 of 100, built on 891 damage a minute and 24% team damage share. Vision trails at 32, with 0.0 control wards a game.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 9%, in your losses 14% · 14W 15L
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
In your wins 0%, in your losses 7% · 14W 15L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.1 · 14W 15L