Playstyle radar
21 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
21 gamesFarmingStart here
CS / min
5.7 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
602 vs 900 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.9 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.28 vs 0.22
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
First blood rate
17% vs 5%
83 of 100 against junglers, and it matters: the better half of Gold junglers wins 56% of games, the other half 49%.
Identity
Playmaker
In on every kill the team takes.
Among junglers, aggression leads at 66 of 100, built on 56% kill participation and 0.28 kills a minute. Vision trails at 27, with 0.5 control wards a game.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.