Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
41
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
59
of 100
last 60season92 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
25.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1955 vs 1552
75 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 72 of 100, built on 1955 damage a minute and 12% team damage share. Control trails at 30, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.9, in your losses 1.0 · 51W 41L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 38.5, in your losses 23.9 · 51W 41L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 10%, in your losses 10% · 51W 41L