Playstyle
31 games
Playstyle radar
31 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
31 gamesDamageStart here
Damage / min
237 vs 308 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
53% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Epic monsters / game
1.4 vs 1.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 9, with 7% team damage share.
Among supports
Nami supports with above-median damage a minute win 58% of games; below it, 42%.
In your wins 235, in your losses 285 · 17W 14L
Nami supports with above-median kill participation win 55% of games; below it, 46%.
In your wins 49%, in your losses 53% · 17W 14L
Nami supports with above-median epic monsters a game win 81% of games; below it, 35%.
In your wins 1.6, in your losses 1.2 · 17W 14L