Playstyle
25 games
Playstyle radar
25 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
25 gamesDamageStart here
Damage / min
710 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.20 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
13.4 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 27%.
Objective damage / min
503 vs 311
96 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
Deaths / min
0.14 vs 0.20
83 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 72 of 100, built on 2.8 epic monsters a game and 584 objective damage a minute. Damage trails at 20, with 15% team damage share.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.