Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.1 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 45 of 100, built on 707 damage a minute and 19% team damage share. Objectives trails at 24, with 231 objective damage a minute.
Among mid laners
Vladimir mid laners with fewer deaths a minute than the median win 71% of games; with more, 31%.
Vladimir mid laners with above-median CS a minute win 59% of games; below it, 42%.
Vladimir mid laners with less time spent dead than the median win 66% of games; with more, 35%.