Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
55
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
73
of 100
Mechanics
Skillshots landed and dodged
26
of 100
last 60season193 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.9 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Mechanics
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Immobilizations / game
62.0 vs 33.6
90 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 73 of 100, built on 62.0 immobilizations a game and 2.3 CC seconds a minute. Mechanics trails at 26, with 0.4 skillshots hit a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.6, in your losses 3.0 · 94W 99L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
This season, in your wins 0.6, in your losses 0.4 · 94W 99L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 70, in your losses 43 · 94W 99L