Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.6 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
394 vs 445 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.18 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.8 vs 1.2
74 of 100 against Swain players, and it matters: the better half of Swain bot laners wins 76% of games, the other half 40%.
Solo kills / game
1.0 vs 0.6
74 of 100 against Swain players, and it matters: the better half of Swain bot laners wins 59% of games, the other half 48%.
Vision score / min
1.08 vs 0.60
100 of 100 against Swain players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 67 of 100, built on 8% time spent dead and 0.19 deaths a minute. Vision trails at 31, with 2.6 wards cleared a game.
Among bot laners
Swain bot laners with above-median CS a minute win 61% of games; below it, 46%.
Swain bot laners with above-median gold a minute win 76% of games; below it, 30%.
Swain bot laners with above-median kills a minute win 67% of games; below it, 39%.