Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
last 60season216 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
540 vs 394
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Time spent dead
8% vs 11%
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Turret plates / game
12.3 vs 9.9
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 50, with 766 damage a minute.
Among top laners