Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 75 of 100, built on 1.7 epic monsters a game and 453 objective damage a minute. Aggression trails at 14, with 0.6 solo kills a game.
Among top laners
What to work on
20 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
FarmingStart here
CS / min
4.5 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kill participation
33% vs 32% typical
Rotate toward fights as they start and finish the kills your team sets up.
Farming
Gold / min
334 vs 428 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.7 vs 0.8
70 of 100 against Yorick players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100