Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
77
of 100
Utility
Healing and shielding for the duo
55
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
49
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage taken share
14% vs 11%
88 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 77 of 100, built on 14% damage taken share and 3351 damage mitigated a minute. Control trails at 45, with 25.1 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.