Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
0.5 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.38 vs 0.20
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Gold / min
500 vs 412
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Turret plates / game
15.0 vs 10.4
95 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 70 of 100, built on 1056 damage a minute and 27% team damage share. Vision trails at 43, with 0.9 wards cleared a game.
Among top laners
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.