Playstyle radar
37 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
37 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
61 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 42 of 100, built on 1.1 CC seconds a minute and 0.84 ally saves a game. Objectives trails at 25, with 0.9 epic monsters a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.29 · 12W 25L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.3, in your losses 0.7 · 12W 25L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 220, in your losses 148 · 12W 25L