Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
82 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.5 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.49 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 50 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 31, with 1.4 control wards a game.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.