Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
20 gamesAggressionStart here
Kill participation
37% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Vision score / min
0.42 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.21 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
9% vs 10%
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
CS / min
8.3 vs 7.6
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
CS at 10 min
72.7 vs 64.1
99 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 71 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 18, with 0.51 vision score a minute.
Among bot laners
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.