Playstyle radar
38 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
38 gamesAggressionStart here
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.84 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
4% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.9
85 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Turret plates / game
6.2 vs 4.2
80 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 57 of 100, built on 6.7 turret plates a game and 2.7 epic monsters a game. Aggression trails at 31, with 5% first blood rate.
Among junglers
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 0.9, in your losses 0.9 · 22W 16L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.87, in your losses 0.81 · 22W 16L
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
In your wins 5%, in your losses 6% · 22W 16L