Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally heal + shield / min
76 vs 94 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Epic monsters / game
1.8 vs 1.3
73 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 74% of games, the other half 34%.
CC seconds / min
1.9 vs 1.7
71 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 502 damage a minute and 13% team damage share. Survivability trails at 37, with 10% time spent dead.
Among supports
Bard supports with less time spent dead than the median win 66% of games; with more, 33%.
This season, in your wins 10%, in your losses 11% · 29W 35L
Bard supports with fewer deaths a minute than the median win 68% of games; with more, 31%.
This season, in your wins 0.22, in your losses 0.25 · 29W 35L
Bard supports with above-median ally heal + shield a minute win 59% of games; below it, 40%.
This season, in your wins 71, in your losses 66 · 29W 35L