Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
10% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
42% vs 56% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
188 vs 87
92 of 100 against Zilean players, and it matters: the better half of Zilean players wins 71% of games, the other half 32%.
Turret plates / game
9.3 vs 6.3
88 of 100 against Zilean players, and it matters: the better half of Zilean players wins 82% of games, the other half 24%.
Damage / min
470 vs 312
79 of 100 against Zilean players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 40 of 100, built on 0.24 deaths a minute and 12% time spent dead. Farming trails at 15, with 5.3 CS a minute.
Among junglers
Zilean players with less time spent dead than the median win 67% of games; with more, 36%.
Zilean players with above-median kill participation win 55% of games; below it, 48%.
Zilean players with above-median epic monsters a game win 77% of games; below it, 34%.