Playstyle
31 games
Playstyle radar
31 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
31 gamesDamageStart here
Damage / min
310 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.28 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Aggression
Kills / min
0.06 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 59 of 100, built on 2.1 epic monsters a game and 291 objective damage a minute. Damage trails at 28, with 466 damage a minute.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 545, in your losses 371 · 17W 14L
supports with above-median ally saves a game win 55% of games; below it, 48%.
In your wins 0.18, in your losses 0.14 · 17W 14L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.17, in your losses 0.05 · 17W 14L