Playstyle
32 games
Playstyle radar
32 gamesCompared with Emerald junglers, blended with players on the same champions.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 65 of 100, built on 18.9 CS at 10 min and 7.3 CS a minute. Vision trails at 30, with 0.0 control wards a game.
Among junglers
What to work on
32 gamesAggressionStart here
Solo kills / game
0.7 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Graves junglers with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 1.2, in your losses 1.2 · 14W 18L
Vision
Vision score / min
0.89 vs 1.03 typical
Put a ward down on every back and sweep the river before objectives.
Graves junglers with above-median vision score a minute win 56% of games; below it, 43%.
In your wins 0.87, in your losses 0.86 · 14W 18L
Objectives
Objective damage / min
915 vs 1072 typical
Hit the objective while the team holds the area instead of chasing.
Graves junglers with above-median objective damage a minute win 82% of games; below it, 17%.
In your wins 1161, in your losses 451 · 14W 18L
Strengths
Time spent dead
8% vs 10%
76 of 100 against Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 29%.
Team damage share
24% vs 21%
71 of 100 against Graves players, and it matters: the better half of Graves junglers wins 52% of games, the other half 47%.
CS at 10 min
18.2 vs 3.8
100 of 100 against Graves players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100