Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
5.8 vs 6.9 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.44 vs 0.61 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
289 vs 329 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
56% vs 52%
70 of 100 against Master+ Aurelion Sol players, and it matters: the better half of Aurelion Sol bot laners wins 55% of games, the other half 50%.
Team damage share
26% vs 23%
78 of 100 against Master+ Aurelion Sol players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, survivability leads at 59 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 15, with 0.52 vision score a minute.
Among bot laners
Aurelion Sol bot laners with above-median turret plates a game win 84% of games; below it, 27%.
This season, in your wins 9.9, in your losses 2.9 · 202W 198L
Aurelion Sol bot laners with above-median vision score a minute win 55% of games; below it, 50%.
This season, in your wins 0.51, in your losses 0.46 · 202W 198L
Aurelion Sol bot laners with above-median objective damage a minute win 80% of games; below it, 25%.
This season, in your wins 420, in your losses 157 · 202W 198L