Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
12.0 vs 5.7
100 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Ally saves / game
8.50 vs 0.36
100 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Heals + shields / min
511 vs 81
100 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 62 of 100, built on 658 damage a minute and 18% team damage share. Vision trails at 36, with 3.6 wards cleared a game.
Among supports
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.