Playstyle radar
11 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
46 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.39 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 46 of 100, built on 8% time spent dead and 0.24 deaths a minute. Vision trails at 8, with 1.24 vision score a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.