Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
677 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS at 10 min
81.0 vs 74.3
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Wards cleared / game
2.9 vs 2.0
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 55 of 100, built on 0.93 vision score a minute and 1.3 control wards a game. Aggression trails at 15, with 0.12 kills a minute.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.