Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.6 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Gold / min
334 vs 312
74 of 100 against supports, and it matters: the better half of Master+ supports wins 74% of games, the other half 30%.
Kills / min
0.13 vs 0.07
79 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Damage / min
587 vs 350
92 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 73 of 100, built on 800 damage a minute and 20% team damage share. Objectives trails at 18, with 0.7 epic monsters a game.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.22, in your losses 0.29 · 108W 73L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.0, in your losses 0.5 · 108W 73L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 108W 73L