Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.3 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.60 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.36 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Solo kills / game
5.2 vs 2.9
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Gold / min
453 vs 407
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 74 of 100, built on 4.9 solo kills a game and 0.40 kills a minute. Vision trails at 27, with 0.60 vision score a minute.
Among top laners
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.