Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.3 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
1.07 vs 0.74
100 of 100 against Sion players. Keep it; it is part of how the games get won.
Wards cleared / game
2.4 vs 1.2
85 of 100 against Sion players. Keep it; it is part of how the games get won.
Kill participation
44% vs 37%
83 of 100 against Sion players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 60 of 100, built on 0.99 vision score a minute and 0.9 control wards a game. Damage trails at 24, with 19% team damage share.
Among top laners
Sion top laners with fewer deaths a minute than the median win 64% of games; with more, 34%.
Sion top laners with above-median CS a minute win 54% of games; below it, 45%.
Sion top laners with less time spent dead than the median win 63% of games; with more, 35%.