Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
19 gamesAggressionStart here
Solo kills / game
0.8 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
714 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
7.8 vs 7.1
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Vision score / min
0.88 vs 0.72
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 61 of 100, built on 1.01 vision score a minute and 1.8 control wards a game. Aggression trails at 33, with 0.9 solo kills a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.