Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.73 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
661 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
6.4 vs 4.2
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
CS / min
7.6 vs 6.9
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Objective damage / min
1095 vs 925
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 59 of 100, built on 467 gold a minute and 7.0 CS a minute. Vision trails at 16, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.