Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
25
of 100
Utility
Healing and shielding for the duo
42
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1839 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
17.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
1874 vs 1552
70 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 1874 damage a minute and 12% team damage share. Control trails at 24, with 17.7 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2331, in your losses 1129 · 42W 28L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 20.3, in your losses 14.8 · 42W 28L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.7, in your losses 1.4 · 42W 28L