Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
24 gamesAggressionStart here
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
61.3 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Wards cleared / game
2.4 vs 1.5
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 43 while farming sits at 31, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.