Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
93
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Frontline
Damage soaked and mitigated for the team
59
of 100
Utility
Healing, shielding and lockdown for allies
19
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.73 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
30% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
1.06 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2527 vs 1513
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
5.64 vs 2.00
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 100 of 100, built on 2527 damage a minute and 29% team damage share. Survivability trails at 7, with 0.73 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.