Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
1.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
780 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
2.6 vs 1.2
99 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
First blood rate
20% vs 7%
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Wards cleared / game
6.6 vs 4.0
93 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 41, with 6.7 turret plates a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.