Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
1
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.9 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
526 vs 780 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 40 of 100, built on 0.23 deaths a minute and 12% time spent dead. Damage trails at 0, with 522 damage a minute.
Among top laners
Yasuo top laners with above-median CS a minute win 60% of games; below it, 40%.
Yasuo top laners with above-median damage a minute win 61% of games; below it, 39%.
Yasuo top laners with above-median solo kills a game win 62% of games; below it, 41%.