Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.70 vs 0.89 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 57 of 100, built on 3.1 epic monsters a game and 4.6 turret plates a game. Damage trails at 24, with 542 damage a minute.
Among junglers
Darius junglers with above-median CS a minute win 68% of games; below it, 34%.
Darius junglers with above-median vision score a minute win 55% of games; below it, 47%.
Darius junglers with above-median first blood rate win 58% of games; below it, 50%.