Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
2
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 6% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
48% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 68 of 100, built on 8.19 ally saves a game and 472 ally heal + shield a minute. Damage trails at 0, with 5% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Milio supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
Milio supports with less time spent dead than the median win 65% of games; with more, 34%.
Milio supports with above-median kill participation win 56% of games; below it, 43%.