Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season132 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.7 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.4 vs 0.9
81 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Objective damage / min
405 vs 314
73 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
CS / min
7.8 vs 7.3
72 of 100 against mid laners, and it matters: the better half of mid laners wins 56% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 38, with 1.7 wards cleared a game.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
This season, in your wins 1.1, in your losses 1.0 · 67W 65L
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
This season, in your wins 1.5, in your losses 1.9 · 36W 36L