Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
92
of 100
Damage
Damage per minute and share of the duo's damage
81
of 100
Frontline
Damage soaked and mitigated for the duo
55
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2217 vs 1552
92 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
2.4 vs 3.5
99 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
55% vs 33%
82 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 92 of 100, built on 2.4 average placement and 55% top-2 rate. Control trails at 46, with 1.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.