Playstyle
21 games
Playstyle radar
21 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
21 gamesDamageStart here
Damage / min
331 vs 414 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
Gold / min
302 vs 310 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.0 vs 1.5
100 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Turret plates / game
9.4 vs 6.4
90 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 3.0 control wards a game and 1.55 vision score a minute. Farming trails at 18, with 3.4 CS a minute.
Among supports
Gold supports with above-median damage a minute win 53% of games; below it, 46%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
Gold supports with above-median gold a minute win 66% of games; below it, 33%.