Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
609 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 60 of 100, built on 1.8 epic monsters a game and 10.3 turret plates a game. Damage trails at 24, with 16% team damage share.
Among mid laners
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.