Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
160 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.6 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
724 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.09 vs 0.20
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
5% vs 11%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Kill participation
57% vs 43%
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 82 of 100, built on 0.13 deaths a minute and 7% time spent dead. Farming trails at 39, with 4.8 CS a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.