Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
52% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Turret plates / game
9.0 vs 6.1
90 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Gold / min
339 vs 310
79 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Objective damage / min
129 vs 90
71 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 60 of 100, built on 21% team damage share and 746 damage a minute. Survivability trails at 28, with 13% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.