Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
1429 vs 967
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Turret plates / game
8.2 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Gold / min
526 vs 468
94 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 83 of 100, built on 25% team damage share and 906 damage a minute. Survivability trails at 42, with 11% time spent dead.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 9%, in your losses 15% · 183W 217L